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Zebu Anim
.
Job Description :
Title: Technical Unity Artist
Location: Bangalore
Department: Pipeline
Experience:
5 years
Skills :
Understanding of the technical art and asset delivery for a film and TV production in real-time engines.
Working knowledge in ray trace workflow in unity.
Proficiency in Asset & look development using any industry standards real-time engine. Working knowledge between offline renderers and realtime engine.
Proficiency in PBR shader and workflow using various 2D or 3D painting packages.
Intermediate scripting skill in C# or C.
Good understanding of the Autodesk Maya animation pipeline and workflows.
Communication, in both spoken and written English
Empathy, diplomacy and customer service
Responsibilities :
Develop and maintain art production workflow/pipeline by writing scripts/tools to aid artists to create more efficiently
Bridge between Maya/other CG packages and Unity work towards producing high-quality content.
Produce particles, shaders and other VFX for Unity applications along with Houdini engine
Efficiently solve problems, communicate, and educate our team, both remotely and on-site at their offices
Proactively train yourself to remain at the forefront of Unity Engine technology
Qualification
:
Certified diploma/advance course in unity or equivalent production experience.
Bachelor’s degree in computer or other equivalent educational qualifications.