Collaborate cross-functionally and cross-team to support multidimensional pieces of work across games experiences.
Deliver on a high standard for craft and excellence through the use of user-centered principles, methods, and tools—paying close attention to the tapestry of design systems and patterns across the broader games product landscape.
Be able to independently prioritize work while managing stakeholder relationships and expectations across a range of work streams on a range of trajectories and velocities.
Contribute to an environment where every team member feels supported and comfortable being their authentic self.
Build strong relationships with peers and leaders inside and outside of the team to drive user experiences that are cohesive, inclusive, and well-informed.
Minimum qualifications:
Bachelor's degree or equivalent practical experience.
6 years of interaction design experience in product design or UX design.
Experience designing for input methods (remote/controller vs. touch vs. desktop).
Include a portfolio, website, or any other relevant link to your work in your resume (providing a viewable link or access instructions).
Preferred qualifications:
Master's degree in Design, Human-Computer Interaction, Computer Science, a related field.
3 years of experience working in a complex, cross-functional organization.
2 years of experience leading design projects.
Experience in the gaming/entertainment industry.