Eligibility:
Graduate in Arts / Science Discipline
Good knowledge in Physics of motion, Rigging workflows in Blender and Maya.
Must have Knowledge in Animation
Good knowledge in blendshapes, cbs and facial rig setup
Collab with Artists & Engineers
Drawing & traditional Art skill & Sculpting would be a plus.
Before starting the RIG. Able to read script and understand the story. Based on story requirement and importance of that asset able to research, plan to approach the rigging setup.
Able study and Should understand living creatures body mechanics and deformations.
Must have good working knowledge in cleanup files, QC, naming convention and well organize with asset files.
Experience with PYTHON, Mel is must and C,C++ is a plus. scripting/programming languages (python, MEL, PERL, C, C++) is a plus.
Proficiency in Gimp, Krita, Maya, Blender, Substance designer, Quixel mixer, 3d-coat, Mari, Armor painter, Materialize
Must have Strong understanding about principles of Color Theory, light & materials, Modeling and UV Mapping.
From Art point of view, Essential to be skilled in Painting & Image editing skills.
Confident, Self-Aware, and good at presenting their work.
Good Communication,Interpersonal & Problem solving skills
Ability to work within high-pressure, fast paced environment while meeting strict deadlines
Desired Candidates Skill:
An Art, Cinema buff and if u love to read you are possibly at the right place
Ability to Analyse and Understand the Script, Client/ Director Notes.
Strong mastering of MAYA rigging tools especially for the creation of joints and skeletons, skinning and weighting, IK configuration, blend shapes and deformers, nodes dependency.
Knowledge of a LINUX / windows environment.
Problem-solving: find solutions to animators’ challenges, continuously learn new ways to improve.
Possess familiarity with asset management systems and procedures.
Good understanding of node base workflow and troubleshoot the errors.Experience with shader graphs and transfering shader and textures
Knowledge on Secondary rig setups (automated follow through)and workflow knowledge in integrating cloth and hair setups.
Must know about industry standard pipeline tools (shotgun), file management and publishing or creating files for different departments.
Must have experience modifying shading network GUI's and defining templates for other artists
Must have good Knowledge of Rigging, Texturing, Lookdev
Must have a good eye for detail to understand the concept of material aging, how an object/material changes its shape and texture over time.
Be able to take direction, and be prepared to make changes to work in response to constructive feedback
Have good communication and presentation skills
About Zebu Animation Studios
We’re a herd of animation nerds, wander around our offices, and you’ll run into a conversation about movies and art in every corner. We’re a fluid culture that celebrates learning, intelligence, innovation, and puns! That’s a core bull-ief here at Zebu, and it’s part of what makes us unique in the Indian Animation Landscape. The other part is our constant exploration for the next best technologies and systems - which enables us to compete with the best around the world.
Values
Zebu’s values revolve around a commitment to the creative process and the artists that drive that process. Through strong employee engagement, mutual respect and giving back to the community zebu strives to build long-term careers for its employees, offer income equality between genders and to be a pillar of excellence within its peer group. We are committed to building an Equal Opportunity Employer team that includes and respects a variety of voices, identities, backgrounds, experiences and perspectives.