Job Description
Device Driver Engineer (Graphics & Compute – OpenGL / OpenCL / Vulkan)
Position Summary
We are seeking a highly skilled Device Driver Engineer to design, develop, and optimize graphics and compute drivers for embedded and Linux-based systems. The ideal candidate will have strong experience enabling OpenGL, OpenCL, and Vulkan on Linux, Embedded Linux, or equivalent operating systems.
This role involves low-level driver development, GPU bring-up, performance tuning, and system integration for high-performance embedded platforms.
Key Responsibilities
Design, develop, and maintain device drivers supporting: OpenGL / OpenGL ES ,OpenCL and Vulkan
Port, optimize, and validate graphics stacks on: Linux, Embedded Linux, RTOS or equivalent operating systems
Work on kernel-space and user-space driver components.
Integrate and customize DRM/KMS, Mesa, Wayland/X11, or proprietary stacks.
Perform GPU bring-up and board-level hardware validation.
Optimize performance for graphics and compute workloads.
Debug and resolve driver-level issues using tracing and profiling tools.
Collaborate with hardware, firmware, and application teams.
Develop documentation, test plans, and validation procedures.
Required Qualifications
Bachelor’s or Master’s degree in Computer Engineering, Electronics, or related field.
5+ years of experience in Linux device driver development.
Linux kernel internals
Memory management
Interrupt handling
DMA mechanisms
OpenGL / OpenGL ES , OpenCL, Vulkan
Experience with embedded Linux platforms (Yocto, Buildroot, etc.).
Strong C/C++ programming, Shell scripting.
Experience with debugging tools (GDB, Valgrind, Perf, ftrace, JTAG, Logic analyzers, Kernel Tracing etc.)
Understanding of GPU architecture and rendering pipelines.
Preferred Qualifications
Experience with DRM/KMS and Mesa 3D stack.
Knowledge of Wayland, X11, or display subsystems.
Performance optimization and benchmarking experience.
Prior experience in BSP development.