Key Responsibilities
Create basic to intermediate 3D models (props, environments, simple assets).
Assist in texturing and UV mapping tasks.
Support lighting and rendering setups under supervision.
Work on minor animation or scene assembly tasks if required.
Follow project guidelines, technical requirements, and naming conventions.
Make revisions based on supervisor and client feedback.
Collaborate with senior artists and other departments.
Ensure timely completion of assigned tasks.
Must Have Knowledge of:
Autodesk Maya / Blender / Unreal
Substance Painter (preferred)
Basic lighting & rendering concepts
Understanding of modeling fundamentals (topology, scale, proportions).
Basic knowledge of PBR workflows.
Familiarity with render engines (Arnold / V-Ray / Redshift is a plus).
Understanding of file management and production pipelines.
Strong willingness to learn and grow.